◰ CAD PIPELINE // PRIVACY SPECIFICATION
MeshHunter Privacy & Asset Charter
Local WebGL model sniffing, zero asset exfiltration, and client-side Draco 3D decompression.
01 // PASSIVE WEBGL SNIFFING WITHOUT TRACKING
MeshHunter inspects active WebGL context and network response streams locally to identify 3D assets loaded in the browser DOM:
- No Asset Duplication to Cloud: 3D geometry, mesh vertex arrays, Draco compression buffers, and PBR textures are extracted directly from client memory to your local download folder.
- Zero Model Logging: Oni X LLC never stores or catalogs the 3D models you discover, inspect, or convert.
- Zero Browsing Telemetry: Websites hosting 3D scenes (e.g. Sketchfab, Three.js demos, Spline exports) are never tracked or associated with your identity.
02 // LOCAL SHADER & CONVERSION ENGINE
Model conversion between GLB, GLTF, STL, OBJ, and FBX runs within client-side Web Workers:
› CONVERSION PIPELINE: Client-side Draco/Meshopt WebAssembly worker
› NETWORK EXFILTRATION: 0 bytes transmitted
› MEMORY DISPOSITION: Ephemeral ArrayBuffer lifecycle (purged on close)
› NETWORK EXFILTRATION: 0 bytes transmitted
› MEMORY DISPOSITION: Ephemeral ArrayBuffer lifecycle (purged on close)
Your graphics card renders previews in a sandboxed local viewport with zero telemetry telemetry hooks.
03 // CONTACT & SUPPORT
For technical inquiries regarding 3D extraction privacy:
Direct Inquiries: Contact@oni-x.org