CAD PIPELINE // PRIVACY SPECIFICATION

MeshHunter Privacy & Asset Charter

Local WebGL model sniffing, zero asset exfiltration, and client-side Draco 3D decompression.

GLB · STL · FBX · ZERO CLOUD STORAGE · 100% LOCAL BUFFER EXTRACTION

01 // PASSIVE WEBGL SNIFFING WITHOUT TRACKING

MeshHunter inspects active WebGL context and network response streams locally to identify 3D assets loaded in the browser DOM:

02 // LOCAL SHADER & CONVERSION ENGINE

Model conversion between GLB, GLTF, STL, OBJ, and FBX runs within client-side Web Workers:

› CONVERSION PIPELINE: Client-side Draco/Meshopt WebAssembly worker
› NETWORK EXFILTRATION: 0 bytes transmitted
› MEMORY DISPOSITION: Ephemeral ArrayBuffer lifecycle (purged on close)

Your graphics card renders previews in a sandboxed local viewport with zero telemetry telemetry hooks.

03 // CONTACT & SUPPORT

For technical inquiries regarding 3D extraction privacy:

Direct Inquiries: Contact@oni-x.org